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thepixelizer

18 Art Reviews

3 w/ Responses

Infinite actually had a solid backstory it's just that it was unfinished and edited to death. Shadow killed or horribly maimed his cronies that were all jackals like him, who knows, they could've even been family, they just were too lazy to model and design them all, you just had to pay an extreme amount of attention to the dialogue and text. And read in between the lines.

And Infinite's reaction was just rushed and unfinished, he should've said why he was scared, he wiped out his brothers. And most likely due to over editing to make it kid friendly Shadow wasn't even allowed to do what he's known for best in their battle, show completely no mercy.

The only thing that was interesting about Roxas was what he could do, and how he looked, personality wise he was absolutely bankrupt. He had no traits other than being inquisitive, but that didn't even matter that much, as he could never remember anything anyway.

Eight point elevator wait days out of eight was a catastrophic mistake. What company decides it would be entertaining to make personality-less husk the main character of an entire saga?

Especially if he is canonically incapable of ever even receiving a single sliver of one. Not to mention the "new world" you could explore was just a series of blank white rooms.
I almost fell asleep in my chair.

Big corporate pick pocket there! I'm glad that I only borrowed it and put it down after three worlds instead of forking over cash to writers that didn't even want to try.

As for the art review, he reminds me of the style of an old 90's cartoon akin to Sherlock Holmes in the 22nd Century or Phantom 2040.

Funny thing about this is that he's so well versed in all media, that he probably would actually do this as a gag in-game.

It's hard to tell what to even make of this.

For characters that don't speak; body language and facial expressions are the only way they can communicate to the audience.

The only emotion I read is that the red stick is sad on panel 5. And the only body language I can read is on panel four the yellow stick is running but there's no context to why.

The posing is just them standing casually with a poker face. I quite frankly can't read anything that's going on in their heads.

The last two panels yellow stick is back? Or is it another character? It's really to hard to tell since he's so off model.

The art style is a refreshing trip back to like the Atari or 8bit consoles just higher rez. So it has that much appeal.

I'm guessing due to the length this is supposed to be a gag comic?

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Here's the basics of comedy completely on the house.
Every joke consists of two major parts.

1. the set up: the showing or telling a brief relatable story to give the audience a sense of context.

Example:Yellow stick man is trying to lift a fridge, he sees red stick man and waves hi to get his attention, yellow points toward the fridge and makes a lifting gesture toward red...

This sets up that the yellow stick man needs help to move a fridge a relatable story anyone has probably encountered or have at least seen, this builds up tension because we expect the red stick to help him but will he?

2. the punchline: a surprise turn away from what's expected to something's that's related but not obvious.

Example continued: the red stick man sees the yellow, in return red stick man nods his head with a reassuring expression on his face, and steps next to the yellow stick man, but instead the red man lifts the yellow stick man instead of lifting the fridge.

This pretty much surprises the audience because the red stick appears to get his message but it turns out it was a misunderstanding. He lifts the yellow stick which is related to the situation but nobody expected that.

That's the simple bait and switch. Lot's of classic cartoons used that like the Looney Tunes running into a 2d painting of a tunnel on the wall, or running off a cliff just to not fall off.

Garfield vs Narfield the metal cat that's stronger than Garfield because it hurts too much to kick him off the table barefoot. Narfield's wants to ruin Garfield's life because he can't eat lasagna and Garfield can.
They're epic clash, the both go into sleep mode.

That traumatized Sammy should go on a T-shirt, he's so off-model he could be the basis for another character entirely! Hilarious stuff.

You have a lot of characters, my guy.
Regarding all of the ones with continuity
I wonder how many there truly are?

Have you ever thought of cataloguing them all?

It's a good piece the style is very appealing, but the posing and proportions seem unnatural. Usually human characters, even stylized have to have some sort of grounding when it comes to anatomy and proportions or else it just tosses you out of the immersion and throws you into the uncanny especially to a trained eye.

Derek's knees are almost where the top of his socks should begin, that means his legs are all femurs (upper leg bones) usually the upper and lower legs are the same length. Upper and lower arms follow the same rule.

Candice's arms are extremely elongated usually the the longest finger on the hand should reach around the center of the femur. In this picture her arms would almost reach all the way down to her ankles, that is if she were standing straight. If I saw that in real life I'd question if she were even human at all.

I know her arms need to reach his shoulders but since he's so low it would be more believable for her to kneel.To avoid this it always helps to draw a base like a stick figure and compare each limb in size before adding details so you don't end up stretching them to monstrous proportions.

The robot form looks amazing, it's a really distinct design.
However her overall anatomy needs improvement.

Her arms are a bit too long.
Usually the tip of the hand reaches a little beyond the bottom of the pocket
Both halves up and below the elbow are usually the same length.
Usually the neck slants slightly forward instead of going straight up.

Hand aren't really hard once if you learn art construction, no artist can
really go without it, I'd heavily advice looking up tutorials on that.

Despite all of that it's still a really good design.
Keep at it.

ElementalLover responds:

Alrighty then, sounds fair. Thanks for the critique.

You're art skills are very good and has lots of potential, but it seems like the only thing the Doll series is about is you and your sister, every single issue just screams hey look at me!

We're looking slightly different in this one; but hey look at us! We're doing something different in this one; but hey look at us! There's even no background bringing it back to hey look at us!

I can see your determination. You've been on here for a really long time and have made lots of art. You've been scouted and unscouted over and over again. Growing an audience is obviously very important to you, it's like one of the only two you've posted in your news posts.

But to grow an audience it can't all just be about you and you and your fun.
People want to get something from art, a lesson, a new perspective, a story, a feeling, meaning, or something they haven't even noticed before.

Without any of that people just can't help but feel robbed. We gave you what you want you got up to 100 fans at one point, but what about what others want?

There are millions of other art pieces on the portal that you can favorite and review on other than Dolly Doll.

Shadow is quite an unpredictable force, you never know what he's going to do next.
I guess that's why he's the perfect opposite to Sonic.

I made a conjoined comic universe of around 300 original characters. Full of adorable little watcha-ma-call-its, robots, super heroes, super scientists, and much more.

I’m a dude

Super artist

Youtube

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Joined on 12/31/24

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