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thepixelizer

8 Art Reviews w/ Response

All 26 Reviews

The style of this render is in a class of its own.
The lights are really dim though.

In Blender you can’t be afraid to crank the lights up really high as they’re not very powerful.

The character is really stylish too, she looks like she’s living the high life as a cave dweller, she’s even got boots!

The background looks lived in as well.
I love the attention to detail.

0Jumbi0 responds:

I appreciate the feedback! It should be fixed now. I used megaman legends 3d models as reference, particularly shinki’s hair

She looks the complete opposite in theme than Metal Sonic, maybe if she looked less cutesy and more edgy it would be way less jarring.

SoloSwing64 responds:

Thank you for your feed back. I'll keep that in mind

Yes their designs are adorable and all, and the advice is super on the nose and straight to the point.
But there's a disconnect, their dialogue dynamic is practically invisible.
They're complete opposites this makes for the perfect situation for comedic banter.

It seems like all the jokes are only one sided "haha stupid Zoe".
But Zoe is fighter, she'd be funnier if she interjected.

It doesn't even have to be outlandish or rude, just something...

Zoe clearly cares a lot about status more than anything, why would she let Amber talk down to her live in front the entire internet?

To be quite frank Amber needs to show some humility, she's overconfident in her advice. Zoe would be the perfect catalyst to bring her down to Earth.

Everyone has something to teach even the unlikely.

AWildDomino responds:

Thank you for the criticism!

Everything you listed here does have reasoning behind here :>
Amber isn't the comedic type and she doesn't know how to be funny, so Zoe is there to fill that space by making funny faces but also being genuine!

And Zoe does care about status but not around Amber as they are very close and she feels comfortable to let her guard down because of that ^^

Amber is confident in her advice because before they start recording, they talk about the topic and pass ideas off of each other, with Zoe providing her own feedback and agreeing or disagreeing with Amber's suggestions. I do have ideas for side comics where I explore these characters more as they are very straight forward in the main series, due to me just wanting to get a point across and provide general advice through these characters :D

Blender eevees an odd duck.
On default the shadows are gray.
It works fine for indoor settings with white light.

But shadows actually have colors, they are usually the same color that the sky happens to be at the moment. On dreary cloudy days, gray shadows are perfect, on a sunny day with a blue sky it looks dreary. Darker blue shadows would fit that.

If you make the shadows the opposite temperature of the sky it looks unsettling to say the least. It's good for more abstract stylistic stuff.

To change the color of shadows simply change the color in the world environment tab.

The strength on that tab ,also makes a huge difference. If it's night time set the strength low if it's day time brighter.

I also noticed that their sun is completely white too, on Earth the Sun appears to be yellow.
But since this isn't Earth you could try all sorts of sun lamp colors. And see what sticks.

These may seem like minor nitpicks, but trust me they'll make your render pop! And look full of life.

CaptainElemental responds:

What does that have to do with this? You don't state enough context on how that relates to this picture.

Pretty interesting ability set for a character, but as for the design, the first thing that comes to mind when I see her is "cool a ghost!"
(I'm a Pac-man fan, gotta eat all the dots waka waka)

If you add any more monster features to her, it will her look even more ghostly. A different color pallet wouldn't help either Luigi's Mansion made them every color. Also some ghost have legs too.

Maybe it would help to combine different genres, like add some cyborg prosthetics, or some traits from nature, or make her made of a different material like glass, crystal, or metal.

Usually when I'm at the bottom of the barrel and desperate when creating new species. I try inorganic geometric shapes like wheels ,cubes, tetrahedrons, geometric patterns, or common manufactured items for appendages.
Or go for disembodied attachments like Rayman.
But that's just me.

CaptainElemental responds:

Umm, I don't think you really understand what this is about.

The robot form looks amazing, it's a really distinct design.
However her overall anatomy needs improvement.

Her arms are a bit too long.
Usually the tip of the hand reaches a little beyond the bottom of the pocket
Both halves up and below the elbow are usually the same length.
Usually the neck slants slightly forward instead of going straight up.

Hand aren't really hard once if you learn art construction, no artist can
really go without it, I'd heavily advice looking up tutorials on that.

Despite all of that it's still a really good design.
Keep at it.

ElementalLover responds:

Alrighty then, sounds fair. Thanks for the critique.

Very witty and creative dialogue, I also find the characters adorable too. I just wish that I got a laugh out of it.

Jokes are more than reciting what everyone knows it’s an art form with rules, tools, and structure.

The basic structure of a joke is the setup and the punchline.
A set up is when you imply a situation or tell a brief story to give an audience familiarity.

Then there’s the punchline subvert their expectations and go somewhere they didn’t expect that’s related but not obvious.
This creates surprise, the basis of all laughter.

One tip I learned is that if I’m not confident a joke lands I set the comic down until I forget it. Then come back to see if I laugh if I don’t I just scrap the joke and make a new one instead of editing it until it’s funny that never works.

Boof-Hound responds:

Thanks for the review/criticism! I'm glad you liked the dialogue and characters, they're both probably my favourite parts of creating my comics. I definitely understand where you're coming from in regards to humour/jokes. I myself have never found my comics to be laughter-inducing. I guess my approach at humour is more just based on silliness and absurdity, rather than well-crafted jokes/punchlines. My comics are just goofy, kooky little nonsense stories, that might make you think 'well, that's weird and silly'. Can this be classed as comedy; are the comics actually funny? Maybe, maybe not. My comics may not warrant laughter, but I hope they can at least be found amusing.

This looks amazing! Good character design, awesome color pallet, and the backgrounds is spectacular!

Sillurgy responds:

Thanks, i work hard on it ^^

I made a conjoined comic universe of around 300 original characters. Full of adorable little watcha-ma-call-its, robots, super heroes, super scientists, and much more.

I’m a dude

Super artist

Youtube

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Joined on 12/31/24

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