Well the style hasn’t changed, and the story is still nonexistent. I don’t know everything about the craft but you can succeed with lackluster animation, it just needs more depth in the story and dialogue.
When making a story I always add these things.
The character has to want something. This is the consistent glue that holds a story together. You must set up a clear goal for the main character as soon as you can in the story, or else it will all seem random and disjointed.
Things that impede a character from reaching his or her goal.
Characters with flaws are way more interesting, just because they’re flawed doesn’t mean they’re evil.
Internal conflict is something the character doesn’t want to do, is scared of, or feels insecure about.
Without internal conflict the hero doesn’t seem relatable, and seems emotionally unlinked from everything that’s happening around them. This is why some horror movies seem funny. It’s because the audience just can’t connect with the characters because they’re just stereotypes or unflawed.
The antagonist usually has a goal that directly clashes with the hero. It doesn’t always even need to be another character it can be nature or the character’s own self (doubts or thoughts etc.)
A good villain:
If you do pick another living thing to be the antagonist. If he’s just a mustache twirling man in a black suit, that has no reason for any his many crimes against the hero; then it will seem more like he’s a force of nature than a character.
Every good villain believes that they’re the hero, has a goal that clashes with the hero, and if you want to make the villain more interesting give him or her some good traits, no one is all evil or all good.
The more challenging the bad guy is stronger your hero seems.
Although not every story has to end in bloodshed the hero could just talk it out.
Or as most Disney movies go the bad guy can mess up and get himself killed. (there’s also jail)
One technique I learned to improve my story skills is to write the villain’s story even if it is mostly off camera.
Every story needs one. It’s the dramatic point toward the end where the antagonist and protagonist clash, like a fight, a chase, a natural disaster, or the time when the hero must face his or her fears or internal conflict.
As for dialogue, you would most likely need two characters. You can’t really get that kind of thing if the main is talking to the audience.
There’s no one right way to do dialogue (same for plot).
Personally I usually give most characters a unique way of conveying a message, some of my characters speak slang, others don’t talk at all and use body language, some only say one thing, some are rude, some are too nice, others are straight up dumb, relationships is usually what usually makes banter more interesting.
I know this is “The Sergio Show” but since it has the same feel as a talk show, so why not invite guests? You can team up with anyone on here with the forums and collabinator help board.
People will even do voice work for free on here as well, who doesn’t want to be in a cartoon right? And if you have stranger danger just ask a friend or relative.(if you can)
I’m sure you know that animation is tough with only one person behind the scenes. But if you team up with other artists and if they have a bigger following than you, you’ll get more fans and views.
In fact I would probably only still have 70 subs if I never opened up and just interacted with other people on this site.
You can’t alway just take you must also give to make followers.
Well hopefully you take my advice, you’ve got an incredible amount of drive the most I’ve ever seen! You just need the people and the tools.
The fastest way to level up in art is to do some research, get out of your comfort zone, and try new things.