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thepixelizer

13 Movie Reviews w/ Response

All 25 Reviews

It’s eer looking pretty uhhh… I don’t know like Doom or Paper Mario.

Usually 2d on 3d both elements have to blend pretty well not to be jarring Treasure Planet and Atlantis are prime examples I’d highly suggest giving those a look for reference.

You’d probably have to put colored lights and shadows on Tempo in order for him to blend in more and give him a more cell shaded look.

Without that he just looks like a sheet of paper that’s been superimposed there.

It would be pretty awesome to see a cell shaded 3d model Tempo though.

It’s way easier to make a toon shader than do realistic textures in Blender.

3D animation in blender is a pain to be frank.

In the version I used there were all sorts of bugs in the shape keys after rendering like the character rotating in a super naturally slow pace even though I added no frame to even do that.

As can be seen in my second ever animated short Shuttle Gougemon … (extremely long title)

And you have to have a pc that’s not a potato or scrubbing the time line is impossible for a minute long short.

SpeedVGM responds:

Thanks for the feedback! My initial plan was to keep the 3-D environments low poly, and have them be inspired by sixth generation video games (PlayStation 2, GameCube, etc.) But that may look a bit jarring/might be too much of a contrast. I’ll look into Treasure Planet and Atlantis. I’ll also take a look at that short of yours 👍

That was absolutely hilarious!
The animation was kind of awkward and stiff though.

But the concept and voice acting is what made this fun to watch.

CompunctionTime responds:

Muahaha! Great to receive feedback! Yeah, ill attempt to smooth out the animations at least until I get a better suit or way to mocap. I am glad people are liking this one, have a good day!

It was charming, It was hard tell who was talking since all of them had no mouths.

One way that the ClockCrew gets around that is to make a little wiggling arrow appear over their speakers head for emphasis.

Another way is to add a text box with the name of the character and a portrait in the foreground.

I love the zooming camera effect and different camera angles, it kept it from being too static, and made it more cinematic.

I wouldn’t suggest using Windows movie maker for animations though. It’s not really made for that, believe me I’ve tried too.

There are a handful of free animation softwares out there like Opentoonz, Blender, Wick Editor, and Flipaclip. They all have plenty of tutorials on Youtube to learn them all.

I’d also use more pastels or less saturated colors for the backgrounds as well, looking at a bright neon yellow screen can be hard on the eyes.

I can see you put a lot of effort into this due to the length, that alone is pretty special on here. It’s a pass in my book, good job!

StarSquareGuy responds:

Thank you.
You're supposed to give it a higher score tho. (or a better vote)
Also, Germany said that he brought his younger sister, Switzerland.
Also, somehow, I know who's talking, but I'm not telling you.
If you don't know what the Countryballs got for Christmas, here is it:
Poland: a CountryPhone (parody of the iPhone)
Spain: Spanish cards
Chile: a Nintendo/Countrytendo Switch
French: some fancy wine
Ukraine: Countrivea (parody of N I V E A)
I kinda like using FlipaClip better, since I can actually make animations with it.
Edit: YAY! MY VIDEO IS STILL ON AFTER YESTERDAY!
Edit 2: I hate my Ukraine voice in this video. It didn't even sound like my girlfriend.
Edit 3: I promise to put more camera angles to make the video more cinematic and some subtitles so you can understand who's talking.

The voice acting in this keeps me replaying this. It’s hilarious.

Jibberuski responds:

Thank you, it's me!

It’s too static, it needs more animation, usually people fidget or look around when stationary.
Imagine how hard it is to completely not move a single muscle in your body for a long time.

That’s why video game characters have a stance it makes them look less like an inanimate object.

I also know there’s no voice acting but even a little mouth movement is better than none even if it’s just muppet like flapping.

It would also be good practice to work up toward lip syncing in the future.

It may sound daunting but lip syncing is way easier than you think in fact it’s easier than regular body movement.

There are also hoards of bored voice actors on this site that would work for free as well, all you need to do is post on the forums or in the help wanted section.

Inku-Inku responds:

But that's time consuming, and idk about lyp-synching, becuase it has to be on time. Also, I am trying to add more animations to the body. The only way to actuslly lip synch them is to extract phonemes, but they probably don't work.

Had no story, the dialogue wasn’t funny, the
animation was super stiff, there was no background.

And judging by the voice acting it sounds like you’re too young to even have an account here.

Advice would be to learn at least the heroes journey, or fundamentals of story telling. Like character goals, conflict, internal conflict, arcs, climax, antagonists etc.

Learn the fundamentals of animation. Like constructing, storyboards, animatics, etc.

Good animation is not letting the character stay static. Imagine how hard it would be not move a muscle for a minute.

Learn three point perspective, two point perspective, and one point perspective for the backgrounds.

For comedy practice it in real life with other people, if you have doubts about a joke, write it down forget about it and return the next day to see if you laugh, if you don’t toss it and make a new one.

And for the love of sanity stay off of Newgrounds if you’re under age.
Even adults shouldn’t see the atrocities on this site.

napkidiscool responds:

thanks for the feedback i will learn some animation an come back later

His legs are swapping sides. Each foot has to complete an oval shaped path. Split it up into four key frames.

1.Contact
when both feet are on the ground and are farthest away

2.passing
when one foot is in the air and and another is on the ground and their closest to each other.

3.Contact again but the the left and right foot are mirrored in position.

4.passing again but the foot position are swapped.

STTechin responds:

Thanks for the Feedback , Animation is far from my strong suit (especially leg movement) so I'm still trying to get the hang of it!

The joke wasn't very surprising and has been done many of times before.
The pacing also seemed to lag on a lot too.

Facko-Newgrounds responds:

There is no joke, the plot is just, well, he can't sleep, that's it.
Just because it was done before doesn't automatically make it bad.

The art is good and at least the main character has a goal, but in concept this is this is just a slide show, not an animation. (going to need some more frames there buddy)

You already have the main thing down “key poses” just add frames in between them.

Look up pose to pose animation on Youtube.
Also the fundamentals of animation can never lead you astray look that up too.

As for the dialogue it’s really petty and hateful.
Simply put no one feels sorry for a jerk.

In fact every character is generally grumpy and unlikable and just roasts on each other. There’s no variety.

Usually when I make character I come up with both good and bad traits, even for the villains.
In doing this it makes the characters less two dimensional and gives even the bad guys something entertaining about them.

I also didn’t laugh, good dialogue is funny.
Keep on practicing and most of all learning.

OstritchVox responds:

Chloe is supposed to be a character who we as the audience are rooting to lose, not rooting to win. The show never treats Chloe's actions as the right thing to happen especially since she fails miserably by the end of it and gets karma

This was really funny and wacky.

Although the characters seem pretty static when talking perhaps you can make them gesture while they’re talking.

Also there are a lot of sentences that just go off on tangents that don’t really add anything to the humor.

The lack of an overall plot made it challenging to see the entire toon through.(I did watch all of it though)

Sure there was conflict and a climax, but nobody really had a good reason to get into a battle to the death.

Sure it was explained why afterwards, but we should’ve known way earlier before the fight began.
Usually in good vs evil plots the two sides have to have conflicting goals.

Also there were so many characters taking up screen time that it was impossible to know who the main ones were.

Usually before I write a script I brain storm, all of the important parts first before I write dialogue or even start drawing.

1.I decide who the main character is

2.I decide who, what, or where the antagonist is. (Sometimes the bad guy isn’t a character, like a natural disaster or the character’s self.)

3. I come up with a goal for the main character

4. I think of a weakness for the main character, their internal conflict.

5. I make the call to action, the event that makes the main character get out of their comfort zone to want to get the goal.

6. I write the main conflict

6. the climax :when the good guy and bad guy fight.

7. And the end where I wrap up loose ends and the story.

It gets complicated having all these element inside a wall of text so I usually make a visual graph of some sort first then I write based off of that.

On the plus side the art was good, the lip syncing was perfect, the voices were hilarious, and the general concept of the plot was very silly.

TheMiamiDeSantos responds:

yo dude thank you a lot! This is the episode 6, like if somebody never watched sailor moon and just watch the episode 6 they won't get much of it's plot right away. But anyway i surely gotta improve my writting i have received some comments about it on this ep as well on others, thanks for the heads up
i will seek more people opinion about it but honestly i think those things like have a main character with a goal, a main antagonist, etc are things for movies, shounen animes, short films, etc. I don't know if it got clear but i was aiming for something like south park, beavis and butthead, family guy, simpsons, etc where the characters are more like tools to show the story as well some of it's meanings, send some messages to the viewer about the subject and ting. But thanks for the info, i have seen some other people missing that on my cartoon before, one said about the characters "they're made to fit the shitpost more than the shitpost is made to fit the characters", i think i was aiming exactly for that, but it ended up being a negative point at least for some people so i will seek more opinions about it. Anyway thanks a lot for the info, hails from brazil

Welcome to my cartoon universe inhabited by around 300 characters!
I make comics, 3D renders, and pixel art.
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